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[Fw] Cocos2D

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Offline Devilboy

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[Fw] Cocos2D

  • on: May 30, 2012, 02:34:55 pm

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.

cocos2d for iPhone is:

    Easy to use: it uses a familiar API, and comes with lots of examples
    Fast: it uses the OpenGL ES best practices and optimized data structures
    Flexible: it is easy to extend, easy to integrate with 3rd party libraries
    Free: is open source, compatible both with closed and open source games
    Community supported: cocos2d has an active, big and friendly community (forum, IRC)
    AppStore approved: More than 2500 AppStore games already use it, including many best seller games.

cocos2d for iPhone supports: iPod Touch, iPhone, iPad and OS X

    Scene management (workflow)
    Transitions between scenes
    Sprites and Sprite Sheets
    Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
    Actions (behaviors):
        Trasformation Actions: Move, Rotate, Scale, Jump, etc.
        Composable actions: Sequence, Spawn, Repeat, Reverse
        Ease Actions: Exp, Sin, Cubic, etc.
        Misc actions: CallFunc, OrbitCamera
    Basic menus and buttons
    Integrated physics engine (both Box2d and Chipmunk)
    Particle system
    Text rendering support (variable and fixed width fonts)
    Texture Atlas support
    Tile Map support (TMXmaps):
        Orthogonal maps
        Isometric maps
        Hexagonal maps
    Parallax scrolling support
    Sound support
    Streak Motion support
    Render Texture support
    High Score server (Cocos Live)
    Point based API: Supports Retina Display
    Touch/Accelerometer support (iOS).  Keyboard / Mouse support (Mac)
    Portrait and Landscape mode (iOS) / Automatic Fullscreen support (Mac)
    Integrated Pause/Resume
    Fast Textures:Supports PVRTC textures, 8-bit textures, 16-bit textures and 32-bit textures
    Language: objective-c
    OpenGL ES 1.1 based (iOS) / OpenGL 1.5 based (Mac)

En otras palabras es un Framework que nos sirve para programar aplicacion para iOS de forma nativa, usando codigo Objective-C

solo se puede usar si tenemos una Mac aunke en teoria si tenemos una makina virtual con mac podrémos usarlo sin problema

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« Last Edit: May 01, 2014, 09:36:16 pm by Expermicid »

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